![]() ![]() Only a month ago, the first ZED outbreak from the original Killing Floor ripped through London. The ZED outbreak caused by Horzine Biotech’s failed experiments has quickly spread with unstoppable momentum, paralyzing the European Union. In Killing Floor 2 players descend into continental Europe after it has been overrun by horrific, murderous clones called ZEDs that were created by the corporation Horzine. On July 9th, 2020 game was also released in Epic Games Store. ![]() The game was in early access since the April 21st, 2015 on Steam and was fully released on November 18th, 2016. The game follows the events of the original game and takes place all around the world (mostly in Europe) but also even outside of it. Killing Floor 2 is the sequel to Killing Floor. If you would like to help, type: into your browser of choice to not be redirected back here. We are also working to bring all the information and media from the existing section on Killing Floor 2 over. Illing floor tripwinre wiki offline update#If you willing to share your knowledge, have something to contribute, validate or update information on certain aspect of the game, create an account and reach out to the Community Team on Discord at discord.gg/killingfloor2.Ĭonsult the User's Guide for information on using the wiki software. We will appreciate your assistance in editing existing pages or creating new ones. They are intended to be a useful repository of information for players, admins and modders featuring articles about gameplay including specific game elements, admin and server hosting information, as well as guildes for modders created by Tripwire, its partners and modders themselves. They have Max Weld Integrity of 700.This community run and Tripwire hosted official Killing Floor 2 wiki is a part of the new family of wikis for Tripwire Interactive's games including and Pit (blades) itself does 1000 points of damage within 1s intervals.įireplace in the house of the Entrance area does 20 points of the fire damage within 1s intervals.ĭoors in the Prison area are welded shut from the start. It takes 2s to play movement animation and 2 seconds for trap to return back to its original location. Trader lines related to objective depend on the Dosh saved: Good - 85%, Normal - 50%, Below 25% - Bad.Ĭhipper pit trap (push mechanism) does 5 points of damage within 0.1s intervals, knocks down ZEDs and has a lot of push force. Note that all the values for Dosh Hold objective are Zone-specific (let alone Map-specific) and are a subject of change. It does not matter what type of ZEDs players kill - they all increase counter by exact same amount: Reward Per ZED = Promised Dosh / (0.75 x Wave Total AI). Rewards given on objective deactivation, either after completing it (full reward) or by the end of the wave (rewards depend on the % of the ZEDs killed compare to 75% of the wave's total ZEDs). ![]() The reward counter starts with 0 and gets filled completely when 75% of all wave's ZEDs are killed when players are inside this area. In this area players will have to kill ZEDs in exchange of extra Dosh, Vosh and XP. Upon receiving such objective players will be tasked to make their way into the designated area of the map. Starting from the wave 2 there is a 35% chance for an optional " Stand Your Ground" objective to appear. Entrance (wave 1), Courtyard (Short - wave 2, Normal - wave 2-3, Long - wave 2-4), Prison (Short - wave 3, Normal - wave 4-5, Long - wave 5-7), Coal Mine (Short - wave 4, Normal - wave 6-7, Long - wave 8-10) and Krampus Lair (boss wave). Hold Out style map with 5 main locations.
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